Here’s every TFT Set 6 Hyper Roll change in Gizmos and Gadgets – Dot Esports

Hyper Roll is getting a number of changes with the launch of Teamfight Tactics Set Six Gizmos and Gadgets, from economy to Hextech Augment Armories. 

Scheduled to officially launch on Nov. 3, TFT Hyper Roll is slated to receive a number of positive changes in conjunction with the new Set Six Gizmos and Gadgets Hextech Augment mechanic. All Radiant item Armories have been removed in exchange for Hextech Augment Armories that will take place on Stages 3-1, 5-2, and 7-2. 

With over 140 total Augments, some have been removed from Set Six Hyper Roll to keep the meta healthy and balanced, according to the TFT team. It’s unknown what Hextech Augments have been disabled at time of writing. 

From Tactician speed and new traits to Armory and economy, here’s a breakdown of the changes taking place in TFT Set Six Hyper Roll.

Set Six Hyper Roll round time changes

Changes were made to the round times, along with a reduction in Tactician speed from 200 to 175 percent. Planning phases without Armory combats have been reduced from 30 to 25 seconds. Five seconds were added to the first round of each stage, starting at Stage 3-1. And 10 seconds were added to Stage 8-1. 

Set Six Hyper Roll trait and champion changes

New Set Six traits like Yordles, Mercenary, and Glutton are getting slight adaptations to better work within the Hyper Roll system. Upon hitting three Yordles, two bonus Yordles will appear on a player’s bench. The chance of Veigar appearing is possible, too. Luck from dice in the Mercenary trait will be determined based on remaining health instead of a loss streak. The lower a player’s health is, the better odds they’ll have on the dice. And Tahm Kench will gain twice as many stats from eating units with his Glutton trait.

Set Six Hyper Roll Item Armory changes

Item Armories were adjusted by the TFT team to coincide with Hextech Augment Armories. Component and completed Armories also had their drops and percentages changed. 

  • Stage 3-2: Component Armory
  • Stage 4-2: Component Armory
  • Stage 6-2: Component Armory
  • Stage 8-2: Completed item Armory
  • Stage 9-2: Completed item Armory

Component Armory

  • 70 percent chance of three components
  • 20 percent chance of three components, along with a Neeko’s Help or Loaded Dice
  • 10 percent of three components and one Spatula

Completed Armory

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